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Pcsx2 github
Pcsx2 github











  1. PCSX2 GITHUB DRIVERS
  2. PCSX2 GITHUB UPDATE
  3. PCSX2 GITHUB FULL
  4. PCSX2 GITHUB SOFTWARE

  • Fixes crash when 5 or more ISOs were in the recents list.
  • Slightly better chance of working on macOS 10.9.
  • PCSX2 GITHUB SOFTWARE

    Fix crash in GSdx software renderer on 64-bit builds.Fixes SW renderer on M1 macs (and macs from before 2011 running the 64-bit binary).Fixes 10.9 support (Note: this may also be the last build with 10.9 support).Moves PCSX2 directory to ~/Library/Application Support.Adds GameDB (Makes game-specific hacks work properly).Adds localizations (Note: some strings aren't localized due to this not being based of a mainline release).Fixes crash in SW renderer on M1 and Nehalem Macs.

    pcsx2 github

    Upgrades SDL for fixed controller support on M1 Macs.Enabled multithreaded GL engine (should improve games that were previously bound by the GS thread).Updated to SDL 2.0.16 (should fix xbox controllers).Fixed some rendering issues in the software renderer.

    PCSX2 GITHUB UPDATE

    Update to latest upstream (much better performance for Intel and AMD GPUs).Added option to disable multithreaded OpenGL engine (it was crashing in some drivers).Less broken depth effects in OpenGL renderer.

    PCSX2 GITHUB DRIVERS

  • Fixed crashes with Intel drivers in OpenGL renderer.
  • Better controller support (should support all controllers supported by Safari).
  • Fixes an issue in Metal where rendering was very broken on M1 GPUs.
  • Fixes crash on startup on Intel HD Graphics 4000.
  • Improves Metal renderer performance on AMD GPUs.
  • Fixes a number of graphical glitches in the Metal renderer (alpha test, colclip, and AEM).
  • Update to wxWidgets 3.1 (provides better dark mode and hidpi monitor support).
  • Performance should no longer be terrible in GT4 on AMD GPUs
  • Added better accurate destination alpha test to the Metal renderer.
  • Adds framebuffer support for M1 Macs (Ultra blending accuracy is just as fast as any other option).
  • Please report if you find a game that still experiences issues.
  • Mostly fix issues with broken depth on newer (Broadwell+) Intel GPUs.
  • Fix issue with massive points on M1 GPUs in the Metal renderer.
  • Fix crash on texture download in the Metal renderer.
  • PCSX2 GITHUB FULL

    Update to latest PCSX2 for texture replacement and full texture preloading.Fix FXAA shader to not make bad_shader.txt files.

    pcsx2 github

    64-bit (Changes don't affect the 32-bit build)

  • Fix crash when pausing with controllers connected.
  • Fixed frame rate issues in the Metal renderer.
  • Updated to latest PCSX2 master with all the improvements that provides.
  • Keyboard input no longer controls PCSX2 while in the background.
  • If you have any issues that aren't listed above, please report them here If you'd like, you can make a PR with your mapping here and it will be included in a future version of PCSX2. If not, use this tool to create a new controller mapping, open ~/Library/Application Support/PCSX2/inis/PAD.ini, and add SDL2 = mapping to the end of it (where mapping is the one generated earlier).

    pcsx2 github

    If you're using a game controller, launch a game and see if it works.

  • The Onepad controller mapping GUI is for keyboards only.
  • It may help OpenGL as well, though to a lesser degree. If you're using the Metal or Vulkan renderers, set Texture Preloading to Full in graphics settings. If you notice any performance difference compared to Basic, please post about it here (again, M1/Skylake+ only). If you're on an M1 or Intel Skylake+ iGPU, go into graphics settings and set the blending accuracy to Ultra. 32-bit builds are compatible with macOS 10.9 - 10.14, while 64-bit builds are compatible with macOS 10.13 and up. If your Mac does not support Metal (all Macs on 10.14 or later support Metal), you can download an older testing release from the "all builds and changelog" section below. MacOS support is now official! If you have a Metal-supporting Mac, please use a nightly build from the main project.













    Pcsx2 github