

(x86)\GtkSharp\2.12\lib (or wherever else you installedĮnter the Mono.Cairo directory. Navigate to the directory C:\Program Files In the window that appears, click the Browse… button in the In the Solution Explorer sidebar, right click on References Configuring Visual Studio on Windowsīe sure that you have first installed Gtk# via the link at the top You should now be able to build a Gtk# program in the current In the window that pops up, check the box beside Mono.Cairo. In the Solution sidebar, right click on References and select "%f" Configuring Visual Studio 2019 on macOS, or MonoDevelop on LinuxĬreate a new project, choosing the template "Gtk# 2.0 reference:/Library/Frameworks/amework/Versions/Current/lib/mono/4.0-api/,/Library/Frameworks/amework/Versions/Current/lib/mono/gtk-sharp-2.0/gdk-sharp.dll,/Library/Frameworks/amework/Versions/Current/lib/mono/gtk-sharp-2.0/glib-sharp.dll,/Library/Frameworks/amework/Versions/Current/lib/mono/gtk-sharp-2.0/gtk-sharp.dll Replace the entire Compile and/or Build commands with the following: With the C# source file open, choose the menu item Build →Ī dialog will open. Library/Frameworks/amework/Versions/Current/lib/mono/gtk-sharp-2.0/gtk-sharp.dll

Library/Frameworks/amework/Versions/Current/lib/mono/gtk-sharp-2.0/glib-sharp.dll Library/Frameworks/amework/Versions/Current/lib/mono/gtk-sharp-2.0/gdk-sharp.dll Library/Frameworks/amework/Versions/Current/lib/mono/4.0-api/ usr/lib/cli/glib-sharp-2.0/glib-sharp.dll Visual Studio as described in another section below.įirst verify that these libraries are present on your system. Timoth Larivire introduced Fabulous, a community-driven F framework aimed to build cross-platform mobile and desktop apps based on Xamarin.Forms. On Windows, I have not yetīeen able to get command-line builds to work, so instead you must use
GTK XAMARIN STUDIO FULL
The exact steps depend on whether you are using a text editor andīuilding using the csc command line, or are using a full So that programs include four libraries: Cairo, GLib, GDK and GTK. On any system, you will need to configure your build environment
GTK XAMARIN STUDIO WINDOWS
If you are using Windows, click the link "Download Gtk#"įor Windows page, then run the downloaded installer. On MacOS, or Visual Studio on MacOS, you don't need to installĪnything, since Gtk# is already included in these environments. Packages for that distribution (ask me if you are unsure).
GTK XAMARIN STUDIO INSTALL
If you are using another Linux distribution, install the equivalent If you are using Mono on Ubuntu, install the libgtk2.0-cilĪnd libcanberra-gtk-module packages: $ sudo apt install libgtk2.0-cil libcanberra-gtk-module To use Gtk#, you will need to install it on your system, thenĬonfigure your build environment to use it.

May want to use it if you have a Mac, since Windows Forms will not User experience is king and developer experience is complimentary.Gtk# is a cross-platform library for graphical interfaces. You seem to only care about developer experience-which I disagree as well. (React "Native" is not native at all.) Even the best implementation (which Electron and React Native do not have) would still mean bad apps simply because they are not using native widgets. Just like Electron and React Native apps are bad, so will Flutter apps be, for the simple facts no native controls are used. On the other hand, I don't need to use it to predict how bad quality apps will turn out to be. So which one is it? Let me guess, they are using Flex as layout? So hardly the "best ideas". You say that Flutter takes the best ideas of UI toolkits, but then say it's mostly web engine developers. Your nonchalant mention of "Xamarin or whatever" means to me you have little experience with that. NET had "modify, recompile and continue" in 2005 at the latest. What is it about "hot reload" that is so appealing to people? Running an app takes less than a second on Xcode.
